War

  • Plot
    Tutorial

    Post-revolt, 200 years back, the Vanators, with the Council are tentatively living somewhere in Aldorf. Understanding that they need to establish peaceful relations with humans in order to successfully coexist, they head to the capital of Aldorf to talk about trade routes, possibly a reconciliatory event between Vanators and humans, as currently their relationship is on shaky ground. Costine and Pierce are the representatives of the Vanators in this exchange.

    On the way to the capital:

    • Go over conversation mechanics/options

    • Hunt animals for food, go over combat commands

    • Save a fellow Vanator from getting eaten by a large vicious animal

    In the capital of Aldorf,

    • Meeting between the humans and Vanators to discuss relations and possible co-species events.

      • Meeting is successful and humans and Vanators end discussions on good terms

      • Meeting is unsuccessful and humans tell Vanators to leave

    Time-skip - 1 Year Later(?): Pierce is exiled for his dangerous ideals, and in his rage, he destroys the capital of Aldorf in a rage to make a statement that Vanators are an enemy to humans and it helps his ideal that Vanators should be above humans.

    After the tutorial 200 Years Pass

    Primary Conflict

    Costine is summoned to the Council of Originals, where the council brings up the fact that within the past half year since they’ve convened, 30 colonies have been forced to move and 4 have been completely wiped out by the Vladimirians and Aldorf Slayers.

    • In the middle of the meeting, a wounded messenger comes in, bearing ill-news. The 11th Original, Pierce, having long been exiled and hunted done, has revealed himself and has been experimenting, creating mutated Vanators that are more monstrous than anything else. And that by numbers alone, if the Vanators face him alone, the war will be lost.

    • Kilesso, the 1st Original, suggests that one of them must travel and warn the major countries of the world, to prepare them all for potential war. Costine volunteers, as she and only 2 other Originals are Neutral and represent the race without bias.

    Rising Action

    During this time, Costine will be traveling to the countries of Aldorf, and Marvansk

    • Aldorf: A highly religious country that wants the Vanators dead and is home to the slayers, there are a few colonies that are at peace with the town so long as they follow the laws of the country, but even here there is conflict. Thankfully, here in Aldorf there are Honorary Vanators that are old friends and can be trusted.

      • Sanctuary: An old nunnery in the middle of the wilderness is where Costine finds her old friend Sister Theresa, the head of the nunnery and secret sanctuary for Vanators. Unfortunately, the Abbey is under attack by monsters and a Clan that is seeking an individual nun who has insulted/attacked them and is hiding in the Abbey. Costine can:

        • Destroy the monsters and somehow talk the Clan leader down (good ending)

        • Convince the Clan Leader to help her destroy the monsters and then figure out diplomatics (peace ending)

        • Destroy the monsters and fight the Clan Leader to remind him that he does have less authority than the originals (bad ending)

      • Upon helping the sanctuary, she gains the travel companion of Laura, the nun who because of her actions has been kicked out of the nunnery, forcing her to stick to one of the leader of the people she hates (ally/romanceable character)

        • Jane’s Journey (Part I): After getting kicked out of the nunnery, Laura wants to head to her friend, Jane’s, place on the outskirts (South of the capital) of Aldorf close to the ocean. Costine reluctantly agrees knowing that it’s not safe to be that far from the Vanatorian colony AND that close to the capital. (Continue editing this mission)

        • (Add one more mission, but make it small)

        • Slayer Academy: Unfortunately, they have to pass through here to get to Lorcia and talk to the leaders. As they pass by, Laura spots that the Slayers have captured a Vanator warrior and plan to use him for training and eventually give the honor of execution. Costine decides they must help him. They can:

          • Use a number of Costine’s allies (assuming she’s gotten some from missions) to talk to the Slayers while she sneaks in and breaks him out (good ending)

          • Have them interrupt the execution, with all of them together, including Costine, and convincing the Slayer Head of Academy to let him live. (Peace ending)

          • Interrupt the execution, and fight their way out, on their way killing many Slayers (Bad ending)

        • After doing so, the wounded Vanator Klaus (romanceable ally) joins their ranks. A hot-headed individual, he despises humans after the face they destroyed his Clan and countless others, so Costine will have to keep him under control

        • (Add only 1 mission here)

        • The Aldorf government – Just as they’re about to cross the border, they are caught by the government and forced to court, to see if they will be freed or not. This is the first time Costine has to talk to a government directly. She can:

          • Break her chains and show them that she means no harm, and promises that while they will not be allies, she will not return to Aldorf so long as the government no longer destroys already established colonies (Good ending)

          • As a show of peace, she remains within her chains and allows for Laura and Klaus to talk for her and convince the country to stand down and ally themselves with the Vanators as they have the common enemy of the 11th (Peace Ending)

          • Break her chains, fight her way to the oligarchy meeting, and threaten them with war if they do not let them go, swearing to squash their entire country if they failed to do so (Bad ending).

    • Marvansk: Eventually the group arrives at Marvansk, a country with so much wilderness that several hundred colonies make their home in the wilderness that suits their specifications (cold, enough meat to feed several countries for decades, easy to defend). Here, they must make their way to the King Mavrock (romanceable ally) and convince him to ally themselves with the Vanators for the war that is to come.

      • Harmony: 2 Clans have been rivalling over a city that would allow for them to have great trade with the vulnerable city stuck in the middle. Here, Costine must take the consideration of the civilians (Laura) and the considerations of the Vanators (Klaus). She can:

        • Help the city get enough food and resources for the winter and then talk to the Clan Leaders and telling them to ally both to the city (Good ending, favours Klaus)

        • Force both Clan leaders and the leader of the city to talk, and work together to have enough resources for the winter as well as protection (Peace ending, favours both Klaus and Laura)

        • Fight the Clans and force either both or one of them to leave (Bad ending, favours Laura)

      • Jane’s Journey (Part II)

      • Monster Hunt: Massive monsters in the tundra have been destroying entire cities and they have the option of eliminating them to gain interest of the king.

        • Help the people set up traps for the monsters and help them destroy them (Good ending)

        • Summon a nearby Clan and forge an alliance between Clan and city, so that the Vanators will hunt and consume these monsters thereby protecting the city, while the city provides them safe haven (peace ending)

        • Kill off all the monsters, leaving the people hungry during the winter (Bad ending)

      • Eventually, they get the attention of the king after helping so many cities and Clans, and they do several missions with him to help the country deal with the rival country of Helyon that intends to invade Marvansk.

      • Jane’s Journey (Part III)

    Climax

    Just as they’re beginning to make war preparations, Costine receives word that a nearby colony needs assistance. Going with Laura and Klaus, she gets separated from them when she is captured by Vladimirians while keeping them from going after her two companions. Captured, for several days she is stuck in captivity before making it to the north of Bharata, on the brink of death because of her inability to stand heat. However, she is rescued by her two companions and a merchant by the name of Arjun (romanceable ally), who if she gets a strong enough relation to him, he can later help her convince Bharata to assist the Vanators.

    As they head northwards, the reports of the 11th and his army attacking are increasing, and several times will they team need to stop and assist cities with side quests and missions to help defend.

    As they fly over Lorcia, they are forced to stop when they see Lorcia is swarming with bad Vanators and need help. Here they meet Grace Vester (romanceable ally) and can help her multiple ways:

    • Killing off the Bad Vanators and trying to save some of them who can be turned (Good ending)

    • Saving a number of these Bad Vanators and showing them the wrong of their ways, while killing off the truly bad ones and saving the country with the help of Clans(Peace Ending)

    • Killing off ALL the Bad Vanators and sacrificing a lot of lives in the process (bad ending)

    They make it back north in Marvansk, where the news of Pierce have arrived. He has allied himself with Helyon and plans to destroy every single country he can, and Costine must use her allies to take him down at last, uniting all 4 of their armies and allies together.

    Falling Action

    After having defeated Pierce, Costine has a while to do a bunch of missions that can improve and worsen relations with multiple countries, strengthening the bonds between them and helping the Vanators adjust to human society.

    • Vanator recruiting mission

    • Vladimirian peacemaking (good)/ killing (bad) mission

    • Slayer onslought mission

    • Jane’s Journey (Part IV) - OPTIONAL

    Conclusion

    Good ending: Costine has killed either 1 hero or none, has kept her species alive and while might have lost some colonies has kept most of them alive. Her relations with some countries might not be the best, but they’re stable. Arjun does manage to talk to Bharata and when the United Powers convene there, a new bill of rights including the ones for Vanators is passed, allowing for her people to have more freedoms than before. Vanators and Marvanskns now live in harmony and are strong allies.

    Peace Ending: No heroes are dead, all her colonies and Clans have been kept alive and are no longer on the brink of extinction. She’s managed to keep her alliance with Aldorf strong and the Slayers are no longer a threat. Marvanskns and Vanators now live in harmony. Arjun does bring the subject up in Bharata, and when the United Powers convene, Vanators are given citizenship in the United powers and a chunk of the territory that once Helyon to call their own country.

    Bad ending: None, some or all the heroes are dead, killed after the climax, and many colonies have been lost. The tensions between humans and Vanators are on the rise, and while there is hope, extinction is still a possibility. Slayers and Vladimirians are uniting, meaning that Vanators in Aldorf and Lorcia will never be able to be safe again.

  • Plot
    Tutorial

    Elimination mission: Kill corrupt politician

    • Go over stealth tactics

    • Long-range sniper kill

    After assassination, go talk to the Minister of Finance about giving her and her brigade leeway

    • Nice response:

    • Mean response:

    Primary Conflict

    The King of Lorcia, King Leonius Warpolt is concerned with the state of affairs between Marvansk and Hellion. Additionally, Aldorf is reporting more attacks from Vanators. He knows war is coming, and they must prepare.

    Rising Action

    King Warpolt sends Grace and the Black Brigade (BB) to Bharata to escort Jarvis Jacobs, Minister of Foreign Affairs. Jacobs gets kidnapped before BB can escort. Grace can:

    • Track down Jacobs by stopping the rebellion and beat up the people that caused it (leads to Good ending)

    • Talk to rebels, have them reach a compromise (Peace ending)

    • Lie to rebels (make a deal with them), kill them, and traumatize (or scare) the Minister (Bad ending)

    During United Council meeting, Grace does missions:

    • Fight off rebels

      • Kill a few, convince leader to stand down (Good)

      • Get captured, convince leader to stand down (Peace)

      • Sneak into hideout, kill all the rebels (Bad)

    • Escort caravans

      • No matter what - always (Good)

      • Sometimes will get ambushed

      • Compensated based on success

    • Track down criminals/crime bosses

      • Kill some, capture main criminals (Good)

      • Beat up some thugs, recruit into BB (Peace)

      • Kill the bastards (Bad)

    Major Mission: Davis Mikaelson - a nobleman and friend of Jacobs - hires Grace and BB to rescue his wife, Lady Shreya, from sky pirates (Mikaelson is actually the perpetrator so Shreya would die or be assumed dead and he would get her fortune)

    • Sneak into airship base, rescue Shreya, capture Davis Mikaelson and expose his corrupt ass down to the law (Good)

    • Sneak in, rescue Shreya, beat up Mikaelson, take his money, and turn him into the authorities (Peace)

    • Sneak OR bust in, kill all sky pirates AND Mikaelson, traumatizing Shreya (Bad)

    Grace returns to Lorcia with new missions:

    • Kill soldiers/monsters in the wildlands

    • Save kidnapped people from Hellion

    • Courier Missions

    Soldiers and monsters from Hellion have been attacking in the north. Grace and BB must intercept and remove them:

    • Fight them until they’re forced to surrender (Good)

    • Try diplomacy first and then fight them (Peace)

    • Kill them all, no questions asked (Bad)

    Slaying the Slayers: Monsters from Hellion have been attacking places, and Slayers have come to assist in the fight against them. However, the one colony in Lorcia is not happy with the Slayers’ presence. Grace can:

    • Use the Slayers to kill the monsters but keep the Slayers away from the Vanators (Good)

    • Use both Vanators and Slayers to fight the monsters and then try to get some diplomacy between them (Peace)

    • Use slayers to kill monsters, abandon Vanators by giving Slayers free reign in Lorcia (Bad)

    A so-called Vladimirian points out the the colony in Lorcia is leaving the country for no apparent reason. Curious, Grace tracks them and comes across Arjun. She learns that the Vladimirians are planning to slaughter all of the Vanators. Grace and the BB can:

    • Help the Brigade fight off the Vladimirians while they load the ship (Good)

    • Have BB help with loading the ship while other military forces deal with Vladimirians (losing some Brigadiers in the process) (Peace)

    • Kill all of the Vladimirians and not care if someone is left behind (Bad)

    Climax

    Grace heads north via airship and arrive in Marvansk after some smaller missions dealing with the monsters. Grace meets Costine as Arjun brings her back from Bharata. She reveals that their common enemy is Pierce (main villain) - an exiled Vanator who has taken control of Hellion for nefarious purposes. Now, missions are:

    • Securing rally points

    • Missions to raise morale, improve BB and other military squadrons

    • Convince Leonius to send more troops

    • Convince Minister of Finance to give more $$$

    • Prepare for battle by learning new weapons technologies and incorporating it into battle

    Major Mission: Ball

    Grace goes to Marvansk’s capital to ask Mavrock for an alliance to fight against Hellion, being that Marvansk is a superpower. Grace can:

    • Do cooperative missions

    • Escort him around

    • Fight off assassins to help earn his gratitude and loyalty

    • This Mission helps in the Ball since Marvansk is a superpower and has agreed to help, other leaders are more likely to agree to join

    Ball (Political event for ambassadors to try to get things done): Held with all major countries present, Grace must convince all the leaders to help go to war against Pierce and join the cause

    FINAL BATTLE:

    • As Grace is the most military-oriented character, she strategizes the military troops and maintaining the rally points to ensure victory in the battle versus Hellion

    • Battle versus Hellion forces is won, Pierce defeated

    Falling Action

    After the defeat of Pierce, Grace can:

    • Improve national relations by talking with the leaders of Lorcia/Marvansk

    • Strengthen military further and raise morale

    Conclusion

    Good Ending: Morale is high, Brigade is maxed out, Vanators are supported, Marvansk and Lorcia are allies, and Grace gets a Medal of Valor from King Leonius and is revered and respected as a military hero, given a title from Bharata

    Peace Ending: Morale is medium or high, Vanators are in a neutral relationship, Marvansk and Lorcia are neutral, and Grace gets a medal of honor and is revered and respected as a military hero, gains the position of military coordinator of the United Powers’ armies

    Bad Ending: Moral is low or medium, the Brigade has lost a ton of troops and hate Grace, the other countries fear or hate her, Vanators are hunted, Marvansk and Lorcia are enemies, she receives the Medal of Valor and the Bharatans consider her to be a mercenary rather than a military leader. Grace is a ruthless commander.